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Post by Total Chaos xxx on May 11, 2016 16:10:26 GMT
Havoc will be entering the next available tournament offered by WOT if we have enough will participants. Play style is quite different than what you might expect after reviewing some of PG's youtube tournament videos www.youtube.com/channel/UCYG7jMNcFPXiBk5s8vl615A. Any interested tournament participants will be required to attend practice and play together far in advance of entering one of these tournaments. Havoc currently has 25 members and we should be able to play 7 V 7 in a training room for practice. If not we can scrimmage other Clans for practice as well. Suggest we practice in one of the training rooms every Thursday night 10PM EST. This of course is voluntary if you are not enrolled in tournament play and the time can be changed if needed. Training room will be opened under title "HAVOC Training". Feel free to set up scrimmages and practice without me if you feel i,m not keeping up with these type issues/needs. we can also set-up training for things such as Weak Spots, Sidescrapping, Overmatching etc. if so desired. You never know what you might not know.
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Post by Total Chaos xxx on May 13, 2016 18:57:00 GMT
WORLD OF TANKS COMMUNITY TOURNAMENT (WCT) RULES
1. Tournament Staff
1.1. Admins
D0ntBlink97 WCT admin MADhatter757 WCT Pontiac Pat Alle Haptism
1.2. Streamer
D0ntBlink97 TVDL2000 MADhatter757 WizardKen
1.3. Moderators
Hi im speedi
1.4. Chain of Command
1.4.1. Final say in all rules and decision making goes to the Admins. 1.4.2. Streamers are present for documentation purposes and public presence. They are expected to have some kind of recording of any match they are involved with 1.4.3. Any employee of Wargaming can fill one or all of these roles.
2. Team Rosters and Accounts
2.1. Rosters
2.1.1. Teams will be added in the order registered 2.1.2. A clan may register up to 2 teams, but second teams will only be added if there are not enough first teams to fill the tournament 2.1.3. All teams need to have at least 7 combatants and at most 3 reserves on their roster in order to be eligible for entering the tournament 2.1.4. All rosters are final when they are first submitted. Revisions are not allowed 2.1.5. The stats page link for each team member must be included as part of registration 2.1.6. Clans are allowed to use any of the 10 registered members in their matches, however if a clan has two teams in the tournament they are not allowed to have substitutes from their other roster (i.e. a member from PG Team 1 can’t play for PG Team 2)
2.2. Accounts
2.2.1. Once the tournament starts, participating members who change their Gamertags must notify an Admin of the change at least 24 hours prior to their next match so that the account ID# can be verified via the previously provided stats page link (see 2.1.5) before game time
2.2.1.1. Accounts which change Gamertag and fail to comply with 2.2.1 will not be allowed to participate until 24 hours after notification is received by Admin
2.2.2. No press accounts are allowed to participate in the tournament at all. Only player made accounts.
2.2.3. All participating members in a WCT match need to have their clan tag on their account from the moment of registration and throughout the tournament in order to participate.
3. General Settings
3.1. Matches
3.1.1. Match times and dates are selected before the group stage starts. Please have your team ready at their given time.
3.1.1.1 Match times in group stage may be adjusted by mutual agreement of team captains.
3.1.1.1.1. Any matches not completed by the end of the last day of scheduled group play will be recorded as losses.
3.1.1.2. Elimination matches will not be postponed for any reason unless called for by tournament Administration.
3.1.2. Group stage series are first to 3 wins and elimination series are first to 5 wins. 3.1.3. Matches are 7 minutes long. 3.1.4. All matches are expected to start on time.
3.1.4.1. If a team is not ready at their scheduled match times penalties are as follows:
3.1.4.1.1. 10 Minutes are given to the delaying team(s) 3.1.4.1.2. After 10 minutes, one round in the series is officially forfeited by the delaying team. 3.1.4.1.3. Every 5 minutes after the original 10, the delaying team forfeits an additionalround until they officially lose the series.
3.1.4.2. Every team is REQUIRED to have at least one English speaking member/representative for their clan in the WCT Discord server for every series they participate in. Failure to do so will count as not being ready for the match and rule 3.1.4.1 will apply.
3.1.4.3. Matches will start once the moderator(s) decide they are ready to start.
3.1.4.3.1. The admins are able to assign a new streamer and moderator to replace one(s) that is/are running late at their discretion and if there are any available, subject to 3.2.2 below.
3.2. Admins and Streamers
3.2.1. Group Stage matches will be team managed and results reported to Admin by the Team Captains.
3.2.1.1. Video/screenshot evidence of results should be taken. This does not need to be sent in unless a dispute arises. It is simply a precaution in case a dispute does arise.
3.2.2. Every elimination match needs at least one admin, streamer or moderator. 3.2.3. The Admin, Streamers and Moderators cannot be on a team roster. 3.2.4. Any Admin, Streamer or Moderator cannot participate in any match.
3.3. Tank Format | 7/54
3.3.1. Tank composition must follow these rules
3.3.1.1. At least five combatants must field five tier VIII tanks 3.3.1.2. No tank may be higher than tier VIII 3.3.1.3. Tier points are limited to a maximum of 54 for 7 combatants entering the match (tier points = vehicle tier) 3.3.1.4. Tier points are limited to a maximum of 48 for 6 combatants entering the match 3.3.1.5. Maximum of three of any specific tank 3.3.1.6. If a team breaks this set up the offending team receives a loss. If both teams offend it is a reset
3.4. Tank Selection
3.4.1.In group stage matches tank selection occurs as soon as the room host has the room set correctly and players are on the correct side of the lobby
3.4.1.1. Teams will select tanks as rapidly as possible 3.4.1.2. Counter-picking and deselecting are not allowed. Record in game DVR as evidence if this occurs 3.4.1.3. The game will launch as soon as both teams have 7 tanks selected or, if playing 1 or 2 men down, as soon as all available players have tanks selected 3.4.1.4. In group stage no non-staff spectators will be allowed
3.4.2.In elimination matches, once the Moderator is ready he will indicate it in Discord and a 90 second timer will start
3.4.2.1. Tanks may be deselected and reselected at will during the allotted 90 second timeframe 3.4.2.2. When the 90 seconds have elapsed the game will launch regardless of tank selection, subject to 3.4.2 3.4.2.3. After 70 seconds have passed the lobby host will select and deselect him/herself as spectator to show that there are 20 seconds left until the game launches 3.4.2.4. If both teams indicate in Discord chat that they are ready to start then the Moderator may launch before the 90 seconds is complete
3.5. Map Selection
3.5.1. All series battles will take place on one of the following maps/modes:
• Ensk (standard) • Himmelsdorf (standard) • Prokhorovka (standard) • Steppes (standard) • Arctic Region - Snow (standard) • Mines (standard) • Murovanka (standard)
3.5.2. Should the series go to game 5 in group stage, or game 9 in eliminations the final battle will be on Ensk-Encounter
3.5.2.1. Spawn choice for this battle will be chosen by the winner of the previous battle 3.5.2.2. The second battle spawns will switch
3.5.3. Should the series go to game 5 in group stage, or game 9 in eliminations the final battle will be on Ensk (encounter)
3.5.3.1. Spawn choice for this battle will be chosen by the winner of the previous battle
3.5.4. In group stage the maps will be auto-selected from the 7 listed in 3.5.1.
3.5.5. In elimination stage each team will choose 2 maps to play from 3.5.1.
3.5.5.1. The higher seeded team picks the 1st map and 3rdmap, the lower seeded team picks the 2nd map and 4thmap
3.5.5.1.1. Seeding is determined as noted in 5.2.1. 3.5.5.1.2. If the two teams are tied for the seed a coin toss shall determine the higher seed
3.5.5.2. The team choosing the map also chooses the initial spawn location 3.5.5.3. The second battle on each map spawns will switch 3.5.5.4. Once a map has been selected it may not be selected again 3.5.5.5. Once the moderator/room host has set the map as requested the map selection may not be changed
3.5.6. In case of a draw (battle time expires) the tie breaker will be held on Karelia (assault)
3.5.6.1. The lobby location (green or red) will remain the same as previous match
4. Warnings, Strikes
4.1. Warnings
4.1.1. Warnings: They will be given out as followed and will carry over the course of the tournament. 2 warnings = 1 Strike / 3 strikes = disqualification from the tournament
4.1.1.1. 1 Warning in addition to every segmented delay under rule 3.1.5.1. 4.1.1.2. 1 Warning for naming and shaming and is given out at the discretion of the mods and Admins 4.1.1.3. 1 Warning for breaking the tank format as described in 3.3.1.
4.2. Strikes
4.2.1. Strikes: They will be given out as followed and will carry over the course of the tournament. 2 warnings = 1 strikes / 3 strikes = disqualification from the tournament
4.2.1.1. 2 warnings = 1 strike 4.2.1.2. A no-show incurs 3 delay warnings in group stage as per rule 3.1.5.1, which equals 1 strike + 1 warning 4.2.1.3. 1 Strike for every instance of breaking rule 2.2.2. 4.2.1.4. Zero tolerance of any abuse towards WG or WCT staff. This may result in an immediate strike or disqualification
5. Tournament Progression and Seeding
5.1. The 64 teams will be randomly assigned to one of 16 initial groups. 5.2. The 2 teams from each group with the best record from the group stage will progress to the elimination stage
5.2.1. Record will be judged by series wins, then match wins, then win %, then head to head record
5.3. The 32 teams that make the eliminations will be assigned elimination matches as indicated on the WCT_tourney web site. 5.4. The teams will follow the bracket lines as indicated on the WCT_tourney web site
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Post by Total Chaos xxx on May 17, 2016 16:56:13 GMT
June 2016 WOT Tournament:
The World of Tanks Community Tournament (WCT) is back for a third time with the stakes higher than ever. This time around, the June competition will feature 64 Xbox Clans looking to earn glory, and of course, the prizes that come with it! Open registration, tournament rules and additional details will be posted here on Friday, May 20 at 11:00 PT / 18:00 UTC. Please note, upon registration, teams are official and no roster changes will be allowed. Complete tournament rules to come. TOURNAMENT DETAILS • Where: Twitch.tv/Wargaming (in addition to other streamer channels TBA) • Teams: 64 • Tier: VIII • Type: 7 / 54 format (3 reserves) • Maps (standard mode): Ensk, Himmelsdorf, Prokhorovka, Steppes, Arctic Region - Snow, Mines and Murovanka
SCHEDULE • Group Stage: June 4-5 • Round 1: June 11-12 • Round 2: June 18 • Quarterfinals: June 19 • Semi-finals / Finals / 3rd-4th place playoff: June 25
PRIZING • 1st Place: Tier VIII or lower Premium Tank*, Premium Days (30),5,000,000, Slots (10), 50,000 Free XP, Large Repair Kit (25), Large First Aid Kit (25), Automatic Fire Extinguisher (25)
• 2nd Place: Tier V or lower Premium Tank*, Premium Days (30),2,500,000, Slots (5), 20,000 Free XP, Large Repair Kit (15), Large First Aid Kit (15), Automatic Fire Extinguisher (15)
• 3rd Place: Tier III or lower Premium Tank*, Premium Days (7),1,000,000, Slots (2), 10,000 Free XP, Large Repair Kit (5), Large First Aid Kit (5), Automatic Fire Extinguisher (5)
• 4th Place: Premium Days (7),500,000, Slot (1), 5,000 Free XP, Large Repair Kit (5), Large First Aid Kit (5), Automatic Fire Extinguisher (5) Applies to Premium vehicles currently in-game. T26E4 Freedom, Sherman Fury and Type 59 not included.
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Post by Total Chaos xxx on May 24, 2016 13:40:38 GMT
Would like to have a team scrimmage tonight 7 on 7 Havoc vs Havoc for tournament preparation. Please join us Tuesday in the training room at 10PM EST if you can. Room will be named "Havoc". Send me a message and I'll send you an invite to the training room if you can not find it.
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Post by Total Chaos xxx on May 25, 2016 13:30:59 GMT
Would like to have a team scrimmage tonight 7 on 7 Havoc vs Havoc for tournament preparation. Please join us Tuesday in the training room at 10PM EST if you can. Room will be named "Havoc". Send me a message and I'll send you an invite to the training room if you can not find it. Want to thank the members who were able to make the team scrimmage last night. We didn't have enough people for a full scrimmage but were able to play a few matches of 6 v 6. Wanted to specifically thank our drunk tanker Boozefighter for our in house entertainment, really lived up to your name there Booze
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Post by Total Chaos xxx on Jun 3, 2016 13:22:55 GMT
Scrimmage tonight against 47R at 10PM, all members welcome to join
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Post by Total Chaos xxx on Jun 6, 2016 13:27:13 GMT
*****Open to all
--Scrimmage against RDDT2 Tuesday 6/7/14 10PM EST (POC Dezertstorm03) RDDT2 ranked #53
--Scrimmage against DP Friday June 10th 10PM (POC DarkVenator) DP is ranked #22 and has progressed to next round of tournament. They will be picking map and spawn with Ensk Encounter as tiebreaker.
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